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which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America, "Well, it's not going to run at 2 GHz [like the PS3] because the battery would last five minutes and it would probably set fire to your pants".As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks.The system's design was created to meld the experience of big budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming through smart phones and tablets.However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan.Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game Tales of Hearts R was localized into English only because it was number one in a survey of game's desired on the platform.Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as Killzone: Mercenary and Tearaway, along with a handful of other Western-developed ports such as FIFA 13 and Rayman Legends.
In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play Play Station 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.The Play Station Vita (officially abbreviated PS Vita or Vita) is a handheld game console developed and released by Sony Computer Entertainment.It is the successor to the Play Station Portable as part of the Play Station brand of gaming devices.Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time.In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for smart phone users.
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It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012.